The Good, The Bad and The Munchkin

by Caitlin T.

(Virginia, USA)

Click to search for Munchkin card games on Amazon!Click to buy this item from Amazon!Game:
The Good, The Bad, and The Munchkin
Board game manufacturer:
Steve Jackson Games
Number of players:
3-6
Ages:
12+

Quick verdict

The Good, the Bad and the Munchkin is a western-themed stand alone spin-off of Munchkin. It requires skills, backstabbing and anything necessary to reach level 10 before your opponents.

The game and gameplay

There are two sets of cards needed to play this game. One of them is door cards and the other treasure cards.

Click here to Put Your Foot Down: submit your OWN Footprint Rating and leave comments for this game!Door cards consist of various monsters, traps, styles, classes, curses and bonuses for players and monsters, and treasure cards consist of equipment, level-up cards and bonuses.

Each player starts with two of each type of card and a ten-sided die to indicate their level. Players start their turn by playing equipment, traps, styles or curses which could give them bonuses or make other players lose equipment, bonuses or levels.

When a player is done playing cards, they must then draw a door card face up. If anything other than a monster is reveled, the card goes to the player’s hand. When this happens, they can decide to either fight a monster from their hand, or draw another door card directly to their hand.If a player’s face-up door card is a monster, the player must fight it using their bonuses from equipment to exceed the monster’s level. If the player cannot defeat the monster alone, they may ask one of their opponents for help, offering one or more of the treasures rewarded for defeating the monster.

That player can help by adding their own level and bonuses or by using a card to add or subtract bonuses from the monster or player. Other players can try to make it harder by adding bonuses or another monster to the battle.

Whenever a monster is defeated, the player gains a level (or two if signified on the monster’s card) and the number of treasures the monster is holding. If a player cannot defeat the monster(s), they can choose to run away by rolling a six-sided die. If the player rolls a 5 or 6, nothing happens to them, but if they roll anything less, the bad stuff on the monster card happens, which could include loss of equipment, style, class or level.
Pros and cons

As a strategy game, The Good, the Bad and the Munchkin requires players to think and plan attacks and ways to disarm or disable their opponents in order to achieve victory, although certain decisions may cause rivalry, disagreements and arguments in the more sensitive players.

Loyalty for your friends, (or lack thereof), satisfaction of a fantastic play and temporary hard feelings are classic trademarks of this game.

The verdict

I rate this game 4 footprints for its use of math and strategy and generally being an enjoyable game. It’s also a very addictive game after playing, I immediately wanted to start another. I would recommend this game for any group of friends who wants a fun and exciting game occupy their time with.

Boardgame Beast gives The Good, The Bad and The Munchkin four footprints out of five. Click here to leave comments and submit your OWN score for this game!

Click here to post comments


Join in and write your own page! It’s easy to do. How? Simply click here to return to Review your favourite boardgame!.


{ 0 comments… add one }

Leave a Comment