Pente board game

by Ashley

(Arkansas, USA)

Click to search Amazon for Pente games.Click to buy this item from Amazon!Game:
Pente
Board game manufacturer:
Winning Moves
Number of players:
2-4 recommended, 5 or 6 possible

Quick verdict

The Pente board game is an amazing game that anyone from 5 to 50 can grasp. It has great playability and replay ability!

The game and gameplay

Pente is modified from an ancient Japanese game called gomoku. Pente is a board game created in 1978 by Gary Gabrel. It was played on a GO board of 19 x 19 intersections, similar to the chinese version of chess.

Click here to Put Your Foot Down: submit your OWN Footprint Rating and leave comments for this game!The object of the game is to get five beads in a row (vertically, hortionzally or diagonally). The opposing player may surround any two beads of the other player’s that are touching with his own beads and “capture them”.The first player to have five beads in a row wins. Think of it as a mixture of chinese checkers, chess, and regular checkers.

Pros and cons

The game itself is simple, a board with small squares, a starting point in the middle and beads. The game can go on for a long time with good players and it’s fun to play over and over again.The only con I can think of is that if a child is very small, they may try and eat the beads. If you lose beads, they are very inexpensive to replace.

The verdict

The Pente board game is one that will grow with your child. Any child can play it, but it really starts to get interesting when they grow up and begin to understand the concept of strategy. It also teaches strategy and the ability to think ahead and plan. There are no dice and it’s not a game of chance, so it’s a good game to teach things like fair play and sportmanship.

Boardgame Beast gives the Pente board game five footprints out of five!

Comments for Pente board game

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Aug 19, 2009

Winnig the game

by: ekricket


As stated, you can win the game by getting five in a row, but you can also win by collecting 10 (5 pairs) of the opponents markers. Part of the allure of this game is setting up scenarios that are unblockable – kinda like when you are playing tic-tac-toe (where did that name come from) and you plant an x in a corner and you have two ways to win – the exhilarating feel of knowing your opponent is powerless to stop you is what you play the game for!


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